

Originally, the project meant to follow a late 8-bit era aesthetic (late NES), but the game's artistic direction changed soon after the Kickstarter campaign due to the previous experience from the artists that joined the project. The project was first announced on Kickstarter in early 2015. In early 2046, Magnus Pierce's soldiers started collecting and refurbishing old nuclear, military, and robotic tech, and they started restoring the power grids of various abandoned cities which they now occupied. Taro grew up to be a core member of the Daybreak Resistance, an insurgency led by Hans Albrecht and Sonia Singh. His regime began a large-scale purge of all its real and suspected enemies, including protagonist Taro Takahashi's parents. Magnus Pierce, a famous inventor and roboticist turned army general, rose to rule over the ashes. The game takes place in an overgrown post-apocalyptic America, after all major American cities were abandoned due to mass radiation attacks in the late 2030s. The game has different difficulty modes, including an Arcade Mode in which there are no checkpoints and the player has only 1 life (requiring a one-credit clear).

Taro mainly fights robotic enemies, and his electric whip destroys their energy cores, but he can also punch them up close to collect their cores and replenish his subweapon system's energy. In addition, the game features a basic subweapon system. One other mechanic is a zipline which allows the player to move vertically, horizontally and diagonally between elements or platforms. The game equips the player with an 8-way electric whip, along with a jump, double jump, and a short dodge slide. While in terms of raw content the game technically isn’t a very long one, getting to the point where you’ve got the skill and experience to be able to blow through it all will take some time, making this a great challenge for classic arcade fans.Steel Assault is a fast-paced 2D action platformer. I think the challenge is also exacerbated a little by checkpoints that sometimes feel a little spread out, though conceptually they usually make sense and some areas are simply bigger and tougher than others. You can expect to crash and burn quite a bit, with the expectation being that you’re really on top of how best to use your grapple quickly and effectively even while under fire, and that can sometimes require some diligence to get through tough spots. That’s not to say that, by any means, it’ll be an easy run. Giving the game a feeling that sits somewhere between a classic shooter like Contra and the beloved Bionic Commando, there’s just something refreshing about the flow of this game that’s very satisfying.

What’s great is that sometimes just small things can really make a difference and the grapple in Steel Assault quickly became the star of the show for me. Run-and-gun shooters were absolutely a consistent staple in the arcades and on consoles back in the day, and that puts a certain amount of Run-and-gun shooters were absolutely a consistent staple in the arcades and on consoles back in the day, and that puts a certain amount of pressure on developers in the current day to do anything that feels new and exciting.
