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Easy brawlhalla combos
Easy brawlhalla combos








easy brawlhalla combos

The legend jumps forward, and slams the cannon on the ground in front of them, hitting the opposing enemy upwards.Side Light > Neutral Air > Gravity Cancel > Down Light > Neutral Air

easy brawlhalla combos

The cannon rises upwards, and creates a high hitbox that extends path the height of the legend, and hits the opponent diagonally up. If it hits, the legend jumps, and fires the cannon at the opponent forward, while moving with it. Holding the cannon, and jabbing it forwards in the area in front of them. However, if you let go of the Groundpound before it happens, it still delivers a blast with the same hitbox and force as if it still hit, which can lead to read kills. If hit, the target is hit with high damage and force. The legend holds the cannon, and goes downwards slowly until in contact with another legend. The legend swings the cannon Diagonally upwards, and has a hitbox at the tip of the recovery. The cannon swings in an arc the hits the opponent downwards with low force. But, Lance has proven to be an extreme counter to the weapon.Ī single blast that hits the area above them, small hitbox, and great force.Ī cannon blast that fires the player in a completely horizontal direction, and has large hitbox and kill confirm. Always try to stay above a cannon player, as it’s their greatest weakness. But you must time it right, or you’ll be KO’d or stuck in another string. Even with good spacing, you could stop a SAir with an unarmed neutral. Most neutrals from most weapons can actually stop a cannon SAir in the first place. Backdashing and Spotdodging a SAir from a cannon can lean to a very good punish against them. Playing against a good cannon can be challenging, and these are one of the long ranged weapons where you must keep track of your spacing with the other player.

easy brawlhalla combos

SLight is used for close up attacks, or to counter aerial advances, as well as a great connection to more attacks, or most if anything. If you hit it, you can instantly connect it to an air attack, as the end of the attack ends in the air. The NLight is great for aggressive play, jumping in, and using it. It covers most of the ground in front of it, and if hit, just about no end lag. Many combos that the cannon holds start from the ground as well, with its large hit box for its DLight. It’s true recover covers a diagonal line, with a medium amount of knockback, and does not gain much height.Īs much as the cannon will shine in the air, their ground game is really what gets the gears turning. But even with its great air game on any part of the screen, be wary of easy kills from ground pounds, recoveries, and Nsigs. It’s horizontal SLight is what makes it shine, not only used for far recoveries and side of the screen kills, but an easy kill confirm, and one of the most used ones in the cannon’s kit. Getting back on stage, or even going off stage is no big deal for the cannon. So the best bet is to attack, wait for a dodge, and then commence a string. The strings, however, despite how damage inducing and powerful they may be, can be escaped easily. These are a necessity for every cannon player out there, as they are great for advancing on the enemy from a safe area, and most of the dodges after these combos are covered, whether it be from chase dodges or turnarounds. They are DLight to Jump DAir, and DAir to landed SLight.

easy brawlhalla combos

The Cannon has a very specific combo starter, before the rest goes to reading the opponent’s dodges. It’s unique in a way where it can create combos from the air, and continue to the ground, which few weapons can do. This weapon is recommended for those who have experience with air attacks. The Cannon’s gameplay heavily relies on their own punish game, taking an aggressive opponent into a heavy reading string. Although this weapon is easily punishable with all of its moves, it does a tremendous job at positioning and movement. The cannon is made to be a heavy weapon, with high attack and large hit-boxes to keep stage control. NLight, DAir, Jump, Groundpound, Weapon Throw, Groundpound (Insane)Īll cannons in the game take on the term: Glass cannon. DLight, Jump, DAir, SLight, Jump, SAir, Recovery, Jump, SLight (Insane)










Easy brawlhalla combos